Game Design Rules #4: Too Much Work Breaks a Good Feature

May 16, 2019 0
There is a feature I was really happy to add to “ IndustrialRevolution! ”, and that is the conveyor belt. I probably added them inspired b...

Game Design Rules #3: Adding Variety is not Always Positive

May 08, 2019 0
Sometimes you try to create different versions of a certain feature in your game, to add variety and increase the strategic value of that ...

Game Design Rules #2: Counting to 8 is Harder Than it Seems

May 01, 2019 0
In the first iteration of “ Industrial Revolution! ”, workers could move up to 8 squares each turn if they weren’t carrying resources, a...

Game Design Rules #1: Starting with the Rulebook

April 23, 2019 0
It doesn’t make sense to write the Rulebook of a game too early. Any game will change a lot from the first idea to the final version, whil...

Game Design Rules #0: Presentation

April 05, 2019 0
Industrial Revolution! has obviously evolved a lot since its first iteration, as each test gave me new information about how to improve t...

Board Games

April 04, 2019 0
Build a Flamethrower while bugging your friends! (In fact, forget the Flamethrower, I can destroy you all with this card instead...

Art Gallery

April 04, 2019 0
I've been working as a  3D artist  for more than 15 years, focusing on creating characters and hairstyles. Recently, I've been ...

Lunatic Pixels

April 04, 2019 0
I'm one of the 2 founding members of  Lunatic Pixels , a videogame company where I work as a designer and artist. So far...
Copyright © Woodys3d. Designed by OddThemes & SEO Wordpress Themes 2018