Game Design Rules #4: Too Much Work Breaks a Good Feature

May 16, 2019 0
There is a feature I was really happy to add to “ IndustrialRevolution! ”, and that is the conveyor belt. I probably added them inspired b...

Game Design Rules #3: Adding Variety is not Always Positive

May 08, 2019 0
Sometimes you try to create different versions of a certain feature in your game, to add variety and increase the strategic value of that ...

Game Design Rules #2: Counting to 8 is Harder Than it Seems

May 01, 2019 0
In the first iteration of “ Industrial Revolution! ”, workers could move up to 8 squares each turn if they weren’t carrying resources, a...
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